Horse Race project infographic Project summary, scale metrics, message-category breakdown, histogram of human message lengths, and estimated human skill and art-production effort. PROJECT DOSSIER · JULY 2026 HORSE RACE The Horse Race project is a darkly comic multiplayer browser game of simulated racing, crooked betting, card-driven sabotage, and spectacular consequences. Built from 168 human messages in 7 days. No code was human-authored or reviewed; the Dread Wizard Grimm has never written TypeScript. PROJECT SCALE 168 HUMAN MESSAGES 20,205 SOURCE LINES 108 ART ASSETS 141 AUTOMATED TESTS THE 168-MESSAGE BUILD Direction · coordination · production 51 · 30.4% Gameplay systems · content · balance 34 · 20.2% Engineering · multiplayer · debugging 29 · 17.3% Visual art · animation · presentation 28 · 16.7% UI/UX · player flow 26 · 15.5% HUMAN MESSAGES, BY PROMPT LENGTH 168 owner-authored messages · 14,740 words total · equal 25-word bins Median 39.5 words · mean 87.7 · longest 439 60 40 20 0 MESSAGES 63 31 9 9 14 8 3 9 3 3 2 1 4 3 4 2 0 100 200 300 400 450 WORDS PER MESSAGE HUMAN-EQUIVALENT CRAFT CODING PERSPECTIVE Senior multidisciplinary TypeScript engineer ≈ 8 full-time months Full-stack · game systems · realtime networking · deployment ART PRODUCTION Experienced pixel artist and animator ≈ 4 full-time months Pixel art · animation · atlases revisions · delivery Primary-category assignment; system housekeeping excluded. Message length uses whitespace-delimited words. Source lines are nonblank authored code, tests, tools and deployment scripts. Art: 108 production WebP files (46.8 MiB). Human-equivalent estimates assume comparable scope and revisions. This infographic may contain AI slop.